![spiral knights helmet spiral knights helmet](http://www.sonicgear.org/VirtualItems/SpiralMetal2.jpg)
Mowing through large groups of jellycubes can be quite exhilarating. Combat is a cute arcade of carnage with smashing noises, flashes, stars, and other special effects flying. Getting killed forces you to spend energy to revive–one of the in-game credit systems. Hitting enemies is satisfying and knocks some of them around and being struck causes red “0”s to pop off of your character. The control set makes it feel very arcade-like when you enter combat. Special items (collected only within the Clockwork) can be used from the 1-5 keys these items consist of explosive elemental potions (ice, fire, electricity, stunning, etc.) clockwork guardians (an NPC who fights alongside you like another character) and recovery items. You also have a shield that can be activated by pressing the ‘X’ key that surrounds you with a defensive barrier-it can be broken down, but while its up, you’re pretty much invulnerable and it may be used while moving. Spiral knights have to weapons: swords and guns. Left button moves the little Spiral knight in the direction they’re facing, left-button attacks with their current weapon, mouse-wheel switches the current weapon. The game is played in a 3/4s view and you control your character with the mouse. Gameplay: It’s a little bit like Gauntlet with a dash of arcade puzzle The core is of extreme interest to the Spiral Knights as there seems to be an immense power source there and thus it’s the primary goal of the players to harden themselves through battle, crafting, and experience to reach it.Īfter the rescue came tutorial, you’ll find yourself in Haven-the main center of commerce and community for Spiral Knights-from which you will find groups of players to fight alongside, and discover the strange world of Cradle for yourself by descending into the Clockworks. As the narrative of the game progresses, you discover that further environments exist deeper within the shells of the planet as you trek towards the core. It suggests that the works mechanisms connect off of the main-axel and perhaps a mainspring and that the land itself shifts and rotates against itself. A golden axel shafts its way though the axis of the planet and is crossed with an internally-toothed gear to one side similar to a globe. In fact, from space it looks rather like a globe crossed with a Rubik’s Cube. The premise unfolds that you’re a space faring race of mechanical armor people and you landed on a somewhat hostile clockwork world. You’re immediately thrust into the fray after your emergency lifeboat crash lands on a strange world-known as Cradle-and you’re guided to the rescue camp for your introduction by a radio call. Upon entering the game you get to choose a Knight with some minimal aesthetic choices and, of course, your gender which really means you either get pigtails or a flat helmet. Three Rings happens to be the developer of Puzzle Pirates, a puzzle-based MMO I thoroughly enjoyed during the time that I played it. of San Francisco, California and published by SEGA, this game looks like it will prove to be an extremely solid offering into the free-to-play MMO market. And as clockpunk it doesn’t disappoint.ĭeveloped by Three Rings Design, Inc. If it were fiction, it would belong to the clockpunk genre-a mixture of clockwork mechanisms with fantasy archetypes. I recently got into the preview closed beta for Spiral Knights and the first thing I noticed was how it’s reminiscent of Castle Crashers for the Xbox-or at least the characters look like 3D versions of those characters.